Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media / Jean-Luc SinclairLibros / Impreso - Libros
Introduction -- The Role of Audio in Interactive and Immersive Environments -- The Game Engine Paradigm -- The Audio Engine and Spatial Audio --Sound Design, The Art of Effectively Communicating with Sound -- Practical Sound Design -- Coding For Game Audio -- Implementing Audio: Common Scenarios -- Environmental Modeling -- Procedural Audio: Beyond Samples -- Adaptive Mixing --Audio Data Reduction